Addiction to the game entered the WHO List

Addiction to the game entered the WHO List

Am Sure you can learn successful Blogging secrets through me, am also sure you can learn how to make money online with the help of my updates why not leave your email behind let me show you how.

People who suffer from this disorder favor digital entertainment in relation to other vital interests and daily activities, even with negative consequences Technology quickly changes the world and society but also has problems like game addiction.

HIwap earning

Too much the passion for video games will be officially recognized as a mental disorder. The World Health Organization (WHO) has adopted a revised International Statistical Classification of Diseases and Related Health Problems (ICD-11), which for the first time includes “a disorder in a game considered to be a painful addiction”.

Bitcoins

The ICD-11 gambling disorder was placed immediately after the “gambling disorder” and described almost word by word the latter, replacing “gambling” with “computer games“. “Cracking Disorder” is described as “pathological gambling” in the ICD-10 classification that it ratified in 1990. The ICD-11 text was completed a year ago.

Now, at the 72nd World Health Assembly, it is officially adopted. The amendments will come into force on 1 January 2022. The ICD is a system for classifying diseases and disorders for the purpose of epidemiological research, health management, information and clinical treatment. It contains a chapter on mental, behavioral or neuropsychiatric disorders, which also mentions gambling addiction.

According to the description, the disease is characterized by a pattern of persistent or recurring gambling behavior (related to “digital games” or “video games“) that may appear online (ie Internet) or offline. People suffering from this disorder may have poor control over playing time, raising the importance of games to the extent that digital entertainment has priority over other vital interests and daily activities.

Finally, people can continue diving in the games or even increase their attention to them, despite the appearance of various negative consequences. The multi-billion dollar gaming industry could not respond to this WHO decision.

In a joint statement, representatives of the EU industry and seven other states invited the WHO to review the decision to include gambling disorders in ICD-11. “WHO is a respected organization and its leadership must be based on regular, meaningful and transparent research by independent experts,” the statement said.

“The gambling disorder is not based on sufficiently convincing evidence that could justify its inclusion in one of the most important legal instruments of the WHO.” When World Health Organization (WHO) finalized the text of the ICD last year, Entertainment Software’s association opposed the inclusion of “game disorders” on the list of illness, arguing that such a move was very intractable and essentially hindered the real mental health problems of humans. such as depression or social anxiety disorder.

Last year, mental health experts criticized the inclusion of “disturbance in the game” into the official list of illnesses, calling it the “innocent” decision, and identified the diagnosis as wrong. It is alleged that the WHO members of the Asian country pressured the organization to add a “gambling disorder” classification.

The fact is that China and South Korea are already officially fighting gambling addiction at the legislative level. On the other hand, WHO denies that political pressure has influenced the approved text. It should be noted that ICD is not a law and has no legal force.

But this has a strong influence on how professionals and policymakers approach this issue, offer treatments or new opportunities for regulating public health. The influence of MKB-11 can be felt tangible – for example, many psychologists are faced with the fact that parents feel that their children have irresistible desire to play as a separate illness, and WHO action can exacerbate their fears and lead to wrong action.

Computable Gaming, with a reasonable approach, are useful: some genres can develop memory and tactical thinking, improve reaction speed and attention, not to mention mood and relaxation.

According to a study on the polygon, 3D platforms can protect against Alzheimer’s disease: the enthusiasm for this genre of people over 55 years leads to an increase in the amount of gray matter in the hippocampus. It’s the main thing, like any other activity, to play with a move.

Addiction to the game entered the WHO List

You Can Earn Free Bitcoins Daily
Bitcoins

Be First to Comment

Leave a Reply

Your email address will not be published. Required fields are marked *